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On that last note, let's talk about the bosses some. Cutscenes (partially you'll be able to see how Faye gets in her predicaments from Future Fragments in this game!).Maps for each level to better fit Faye's movement skills.Music (remixed, more energetic versions of the original songs).The general engine of the game (with a few tweaks).The same order of levels/same core levels and level mechanics.Sound effects (besides new ones we have to commission for Faye's game).Here's what's staying the same from Talia's game/being brought over That's not to say that there won't be any story however we'll just be delivering it in a different way that fits Faye more (we'll return to this subject later).Īs Faye's game takes place alongside Talia's, there's going to be some re-usage of assets from the original game this will allow us to get Faye's game out much, much faster than Talia's game, while still containing a solid chunk of content unique to the game. So as a result, Faye's game will have less of an emphasis on story, possibly omitting databanks altogether, and cutting down quite a bit on NPC cutscenes. If we had to compare it to something, it'd be like a 2D mashup of Metal Gear Rising: Revengeance, Super Metroid, and Megaman Zero.Īs Future Fragments/Talia's path through the game will cover a wide breadth of story and bring the story to a conclusion through the true final boss/endings, we feel forcing players to rewatch/relive a lot of the core story points in Faye's game would be kind of boring and redundant when they've already seen them (or could see them, if they haven't already) in Talia's game.įaye's personality also is one of "shoot first, ask questions later", so it wouldn't make much sense for her to sit around and entertain enemies by talking to them, again in contrast to the more analytical, introspective Talia. We also plan for the speed of gameplay to be relatively faster as well.ĭue to the above reasons, Faye's maps will be less linear than Talia's, and more of a general "labyrinth" (which won't be too complex, don't worry) that players can move around as they please. While Talia's game plays like a traditional platformer along the lines of Megaman X or Contra Hard Corps, we're intending for Faye's game to play very differently.įirst off, Faye canonically is much stronger than Talia, and her game should reflect this as such, expect Faye to have more combat abilities from the start her raw destructive power will allow her to wipe out waves of enemies with ease.Īdditionally, her mobility will be far beyond Talia's from the start, we plan to have Faye be able to dash, run, wall jump/climb, and even destroy parts of the walls/ceiling/floor in some maps to access secret areas. Note though that all of this is subject to change this is just what we have planned right now.ĮMPHASIS ON ACTION, MOBILITY, AND NON-LINEAR GAMEPLAY In this post though, we'll go over a few things about her game briefly, since information about the sequel has been pretty scattered around places. You'll of course be playing as Faye this time around, but this won't be a simple art swap quite a few things will be changing fundamentally from Talia's adventure, and as we get closer to finishing Talia's game, we'll get more in depth with what we have planned for Faye's game. There's no title for it yet, but timeline-wise it'll run concurrently with Talia's adventure.
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Just for those who don't hang out on the Discord that often (which is at for anyone who's ever pledged, and you can stay there even after you've stopped pledging!), there's going to be a sequel to Future Fragments that we'll start working on a few months after Future Fragments is completed.
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