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Once you have enabled your specific device, you can click on the device’s name to see the readout of LightWave-supported Tracks. If you plug in a device of the type you have removed, you will get the entry back in Device Manager. Right click on the manager entries you wish to remove. If there are devices you don’t own, or are never likely to, you can remove them from display to make it tidier. You need to click the Enable column for the device type, this will be either a HID (Human Interface Device) compatible peripheral, the Intersense VCam or the PlayStation 3 Move controller. This assigns your connected device to be used for the Virtual Studio. Without Live!, scene evaluations only occur when the scene time changes and in a few other situations, but not at a consistent frame rate like with Live! enabled. This button creates a live-feedback evaluation of the scene (and its traits) that updates viewports to see the feedback. The button beneath this group labeled Studio LIVE is a toggle that replicates the LIVE!button inside the Studio window for ease of access. These can all be found in the Virtual Studio tool group in the Top Menu section of Layout’s menus.
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#Ifw lightwave 3d ugin windows#
Overview of Controlsīefore we go into specifics, here is a presentation of the three principal windows Virtual Studio uses in Layout. The purpose of LightWave’s Virtual Studio is to work with real world data by bridging the gap between LightWave and a real world studio.
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Animators have always had the ability to adjust motion in an animation at a fundamental level (key frames) but producing the most realistic looking motion requires capturing real world data or simulating it procedurally. With Virtual Studio, LightWave can support many of the capabilities of a real studio, such as recording and adjusting live action, the key being ‘live’ action. These include: motion tracking devices, 3D mice, gesturing, accelerometers, virtual buttons, wireless displays, joysticks, cameras and more. These days, there are more real world devices we can tap into to allow real world humans to interact with LightWave. Our real world interface with LightWave has been fairly constant for years using a 2D screen output, a keyboard, and a mouse pointer with some buttons. LightWave’s development team are bridging the gap between real and virtual worlds. Clients love this type of interaction for meetings and virtual walk-throughs and it is easily within your reach with LightWave Virtual Studio. In fact, any channel that can be animated in LightWave can be controlled with Virtual Studio.
#Ifw lightwave 3d ugin ps3#
With LightWave and its Virtual Studio you can perform virtual location scouts of a 3D set, record handheld camera moves on a fully 3D LightWave scene, use game controllers like the PS3 Move controllers to drive character animation, and control lights all in real time. Most individuals and small to mid-sized studios assume that virtual production technology is out of reach but the truth is that this technology is scalable and very flexible. Virtual Production workflows are changing the face of CG and live action production, visualizations, and design.
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